•   about 7 years ago

Platforms and Languages

What did everyone use to create their app and what platform is it designed for?

I wrote mine in pure PHP, with a MySQL backend. It's designed for both mobile and desktop web browsers.

  • 19 comments

  •   •   about 7 years ago

    I wrote mine in C# for Windows 8. Unfortunately, I didn't have enough time to finish it, so did not get a submission in in time.

  •   •   about 7 years ago

    I wrote mine in C# for windows (no specific version, but I only really tested on windows 7), however my submission was more about a specification for a transfer protocol which was in YAML.

  •   •   about 7 years ago

    Nathan: Sounds interesting. Only thing is, I doubt some of the judges (http://mintchipchallenge.com/details/judging) would even know what that means unless you explained it more in the submission.

    I'm looking forward to seeing all of the entries once they are approved!

  •   •   about 7 years ago

    Yeah well I did describe my application, and it does NOT look cool. I've never been an artist, and I don't believe in using smoke and mirrors for a presentation, so I don't make good demos. However I feel like my idea is definitely one of the more useful ideas there, it's something that could be immediately implemented (without requiring other countries to join in), easily extendable and usable by anyone. Smartphone apps are great, but not everyone has a smartphone, and many that do don't like to use it other than for work. And for those that do, a physical chip isn't very useful (for anybody who doesn't have android, chips aren't easy to change, or even have, and those that do probably want more than 2GB of storage), so then it only works with places with a data connection. Also while the younger generation uses smartphones, and spends a lot of money, much of that money comes from credit cards, student loans, OSAP, parents money etc, so mintchips aren't extremely marketable to them without significant work.

  •   •   about 7 years ago

    Same here, my design looks like something out of 1995. I'm looking forward to seeing it once it's approved.

  •   •   about 7 years ago

    Yeah you can check mine out if you liked, but I warn you the sound quality is bad. Go to eldidip.com and click on mint chip

  •   •   about 7 years ago

    I wrote mine in Objective-C for iOS. I also used the Cocos2d library.

  •   •   about 7 years ago

    Oh, that looks pretty cool, I thought it was something totally different when you first explained it.

    My app is an email money transfer system for mintchip, much like Interac eTransfer. You can try it here: http://payme.justinpaulin.com/

  •   •   about 7 years ago

    We wrote our backend in Python with a simple SQLite DB (for now).

    Our front-end clients were prototyped in Python, but ultimately implemented in Java for BB7 and Android, and C/C++ for BB10.

  •   •   about 7 years ago

    I definitely learned some things from developing on Android with the physical chip. All and all a great experience. I look forward to seeing how some of the technical challenges are resolved prior to launching mint chip to the public, but I think it has a good chance for succeeding.

  •   •   about 7 years ago

    I did mine in C# WPF (Windows App) and ASP.NET MVC (Website).

    Like Nathan J, I raised issue with durability of transactions (how to specify the transmission protocol), as well as storage of digital receipts, notification of product recalls, and the addition of opt-in clearing house type behavior to watch for fraudulent transactions.

    It'll be listed as Project Mercury if and when it's been verified.

  •   •   about 7 years ago

    I also did mine in C#, ASP.NET MVC hosted on Windows/SQL Azure and Android as my mobile app. You can see my submission called Pennies a Day.

    Looks like there are a lot of great entries. Good luck to all!

  •   •   about 7 years ago

    I wrote mine in Objective-C for the iPhone platform using hosted MintChips. It uses the Bump API for easy peer-to-peer connections and transfers.

  •   •   about 7 years ago

    Mine is a vanilla C# windows form app. It uses email to transfer money. It sounds like Justin's app is somewhat similar to mine.
    Good to see the basic idea validated by some one else as well!
    The app is listed as MintX.

  •   •   about 7 years ago

    Heh, I think I might be the only crazy person to write my app for 3 platforms plus have a backend!

    David, did you code your entire MMORPG? Or did you use an existing game or codebase? Either way, that's awesome, I love your idea!

  •   •   about 7 years ago

    Thanks Xitij! I didn't use an existing game or codebase. I was going to do something in C# but I've always wanted to make a game for iOS. So I used this opportunity to get more familiar with Cocos2d and the iOS framework.

    I ended up using Cocos2d to render all the graphics, animate the players and to handle menu options. I used GameKit for communication between the devices, player movement, inventory changes, passing value messages, etc. I had to write my own collision detection because I didn't have enough time to figure out Box2d (a physics engine that's included in Cocos2d).

    It was a really fun project to work on and a great learning experience.

  •   •   about 7 years ago

    Very cool! Did you create all of the player sprites and graphical assets yourself? Because that's a lot of work!

    Great thing about Cocos2d and Box2d is that it's platform-agnostic. It should be pretty straightforward for you to port the app to Android, PlayBook and BlackBerry 10.

  •   •   about 7 years ago

    I didn't create the assets. The only work I did with them was resizing and removing the background on a couple assets.

    I'm glad the game development community has many artists out there who provide their work for free. I wouldn't have been able to complete this project without them.

    I'll have to look into that for future projects. I'd like to look into OS X development too, now that game center is supported.

  •   •   about 7 years ago

    I wrote mine in C# for Windows Phone 7. As far as I know, I'm the only one on this platform.

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